Players can also choose to pull over, upon initiating a pursuit, and pay a fine as a means of avoiding a lengthy pursuit. Areas lacking a police presence are called " Safe Zones".Ī police pursuit will end once the player has been either busted or evades engaged police units. Players will find more police units patrolling downtown whilst others will have no police presence. Police will pursue players that are seen committing a driving offence, with the amount of available units differing across the Ventura Bay area.
Touge - Accumulate the highest drift score before reaching the finish line.
Time Trial - Reach the finish line before running out of time.Time Attack - Obtain the fastest lap time around a circuit course.Sprint Race - Reach the finish line first.Points are earned by performing drifts and jumps. Gymkhana - Beat the target score within the time limit.Drift Trial - Beat the target score before reaching the finish line.Drift Train - Beat the target score by drifting in line with other racers.Drift Contest - Accumulate the highest drift score within the time limit.Drag Race - Achieve maximum tyre grip, hit perfect shifts, and race to the finish line.Circuit Race - Finish the last lap of the race in first position.Events are unlocked as the player increases their Rep Level. Players can participate in up to eight event modes. Main article: Need for Speed (2015)/Events The title also had an ambitious fan feedback program, with various fans being invited to play early prototype builds of the title, and address feedback based on fan input. Other key sources for the title's urban car culture include input from Alexi Smith of Noriyaro, Luke Huxham of Maiham Media, Justin Fox of Zen Garage, Antonio Alvendia of Motor Mavens, and Brandon Leung of Bowls LA. The collaboration was in regards to research, authenticity, and development of the title's urban car culture with past, present, and emerging trends. The look, tone, and real-world level of detail of this title was shaped by EA's own car culture community - Speedhunters. The overall focus is on deeper levels of car culture than any previous Need for Speed title, and is centred around the player's car. It features deep customisation, authentic urban car culture, a nocturnal open world, and an immersive plot.
You can have a few different cars in your garage at any one time, but I found that I just stuck with two as I kitted these things out to be freaking supercars! It was a lot of fun to do and many of the cars let you tinker with pretty much every aspect of them.Next » Need for Speed (2015) is the twenty-second title in the Need for Speed series developed by Ghost Games in Gothenburg, Sweden Guildford, England and Bucharest, Romania as well as Criterion Games, and Visceral Games using the Frostbite 3 engine.Įlectronic Arts published a press release on May 21st, 2015 highlighting key features in this upcoming title including it being a full reboot for the franchise, and not as a sequel to the Underground series. Need For Speed 2015 has a great amount of customization for you to play around with. The only downside to the “presentation” is the sound, I got royally sick of the soundtrack after about an hour! Check Out, My Ride Man! It sounds like a strange thing to get excited about, but I love the way that the road looks when rain is pounding off it. The car all look amazing, even if the selection is a little limited compared to a Forza or Gran Turismo game. The way you can glide around corners is really cool and I like the way the game lets you decide if you want more focus on the grip or the drifting. The fictional city of Ventura Bay is massive and has three very distinct locations that you can race on. On the road, this is a fast and furious arcade-style racer, and the most like the Underground series we have ever gotten up to this point. Not many games use FMV these days so it is cool that this is a series that loves to do just that. Some of it is downright cringy, but I love it. The game plays it straight, but you can just tell that these actors were having a great time doing all this stuff.
One of the things that I love about Need For Speed 2015 is the way the story is told. The multiplayer flat out sucks! The always-online thing just did not click for me as I would much prefer being able to play against who I want and when I want. The single-player aspect of this game is way better than the multiplayer mode if you ask me.